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    Announcement 1 comment Started by oztuneJanuary 12General
  • [New Release] v0.13.1 - Llvm and ARC compatibility and bug fixes
    Announcement 1 comment Started by oztuneOctober 2011New Releases
  • SimpleBox2d Example - onFrame runs twice / render
    When I put a breakpoint in the simple box2d example in the "onFrame" method of ...
    2 comments Most recent by oztuneMay 28General
  • Implementing a tile map
    Hi, I was just doing some testing with 32x32 tiles (on non-retina) but not sure ...
    2 comments Most recent by sumiguchiMarch 15General
  • PXScrollView?
    Hi guys,We have a few places in our game that have information that needs to ...
    2 comments Most recent by oztuneFebruary 17General
  • Top Left vs Bottom Left Coordinates Origin
    I've noticed that that in Pixelwave, like flash and most other 2d graphics applications, the ...
    2 comments Most recent by BekennJanuary 18General
  • Off screen vector rendering.
    HelloI'm working with the PXTextureData drawDisplayObject calls for rendering my vector drawing (PXGraphics) to a ...
    4 comments Most recent by JohnJanuary 12General
  • Fixed some forum issues with upload + sign in
    We had a few issues with the sign in popup not showing up and the ...
    1 comment Started by oztuneJanuary 10General
  • Fill a "Shape" with a Texture?
    Does Pixelwave allow you to create a shape using, for example, moveToX:y and lineToX:y and ...
    7 comments Most recent by MindJuiceJanuary 7General
  • Rotating a Particle Emitter
    Hi guys,I have a particle system emitter that shoots particles to the left.  I would ...
    3 comments Most recent by MindJuiceJanuary 7General
  • Textures on top of buttons interfering
    I've created some SimpleButtons and then added some Textures on top of them and it ...
    4 comments Most recent by oztuneDecember 2011General
  • BigSeed now available in the App Store
    BigSeed (lite)BigSeed is a puzzle game originally developed in Flash for the MIND Research Institute's ...
    2 comments Most recent by oztuneDecember 2011Showcase
  • Physics Editor - Integrating into Pixelwave
    When purchasing Texture Packer I was offered a deal to save some money if I ...
    2 comments Most recent by oztuneNovember 2011General
  • Particles - modifying attributes
    Hi, I'm following the particle designer example from the sample project.  I'd like to know ...
    1 comment Started by sumiguchiOctober 2011General
  • The Particle engine is ready for testing!
    Hey everyone!I'm really glad to announce that the particle engine is ready for (testing) action. ...
    6 comments Most recent by JohnOctober 2011Feature Requests
  • @Neurofuzzy, performance issues?
    Hey,I saw you mentioned Pixelwave having some performance issues on Twitter. I'd really appreciate it ...
    14 comments Most recent by JohnOctober 2011General
  • Zwoptex Texture Atlas - using rotation
    Hi, now that I've moved over to the Pixelwave texture atlas code, I was trying ...
    4 comments Most recent by sumiguchiOctober 2011General
  • Particle engine update
    Hey everyone,Just wanted to post a small update for those of you interested in the ...
    2 comments Most recent by oztuneOctober 2011General
  • Bug in PXSprite.hitArea?
    Hi! I'm new to Pixelwave, Objective C and iOS development. I come from the Flash ...
    6 comments Most recent by neurofuzzySeptember 2011Tech Support
  • Multiple line PXTextField
    Is it possible to have a text field span multiple lines? I tried using ...
    3 comments Most recent by oztuneSeptember 2011General
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