Hey,
Im Justin Loudermilk. I am a physics student at the University of Washington. I have been messing around with flixel/flashpunk for awhile. Nothing worth releasing as of yet mostly because school gets in my way. I have never made anything on the iOS so im really excited about this.
-J
Howdy all,
I'm Will Hankinson. I've been doing indie flash games for a few years under the name SimianLogic. I have gobs of experience with flash, flex, ruby, mysql, and now redis. By day, I'm currently the lead developer on Crowdstar's ItGirl (1,000,000 dau strong). By night, I tinker with whatever catches my fancy--currently finishing up a puzzle game that I plan to simultaneously release on facebook, the broader web, and the iPhone all at the same time.
I don't have as much time to tinker any more, so I'm always looking for ways to get my flash content onto other devices. I've tried outsourcing (fail) and openFrameworks (current project) so far, but I wouldn't say I've "cracked" the porting process. We're also pushing hard into mobile at work, but we have a ton of flash devs and not a lot of C++/Obj-C experience.
Until I finish my current project, I'll mostly be involved at the "play with the new toy" level. I never really liked Box2D that much, so I'll probably start by porting my engine of choice (APE / Actionscript Physics Engine) over to the framework just to play with.
Thanks! -Will
Yep, I already modified the SDL port to work with OpenFrameworks. Considering I'm absolutely terrible with Obj-C at the moment (from lack of use), I would do it more as an exercise to port the C++ code over to Obj-C and get more familiar with the language.
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