Introduce yourself :)
  • UbacodaUbacoda January 2011
    Posts: 1
    Hello everyone,

    my name is Ben Walker and I am an ActionScript 3 and PHP/MySQL developer. I originally come from Britain but have been living in Japan for nearly a decade. I currently teach ActionScript and PHP/MySQL full-time to Japanese college students and develop Freelance when I get the chance. I wrote a simple game for the iPhone called TumbleBee about 4 months ago and have been on the lookout for various new ways to get onto mobile devices ever since. It's a great privilege to be chosen amongst the first to put PixelWave through it's paces and I'm really looking forward to developing with it. I wish the project a lot of success for the future.
  • martinmcmartinmc January 2011
    Posts: 3
    Hi all,
    my name is Martin McBrearty and I'm a Flash/Flex/AIR contractor in London, UK. I've been working with the Flash platform for over 12yrs, since the days of AS1 in Flash4. I'm also versed in PHP, MySQL, Zend and recently Objective-C. 

    My plan this year is to expand my skill-set to mobile devices/tablets. Besides learning Objective-C from the ground up I've also been playing with Corona SDK, cocos2D and Box2D, and eventually came across the PixelWave Beta. 

    The library looks great so far, and very easy to pick up from the examples. Looking forward to trying it out on a real project! 

    Thanks for letting me check it out Oz.
  • HenHen February 2011
    Posts: 3
    Hi I am Henry Hauser. I am a student entering college this fall. I make Flash games in my spare time and I am well versed in AS3. I have made a few small Flash games and 1 app so far. I am really looking forward to using and seeing Pixelwave progress.
  • AlexAlex March 2011
    Posts: 79
    Hi everyone,

    Alexandre Rousseau here, from Montreal, Canada. I must have taken a wrong turn a while back because I have been in mainland China for 7 years now. I am the author of a couple of Palm (R.I.P.) apps called NinerPaint and NinerPad. I've been in the animation industry (software for studios; sales; copros) for 10 years now, but decided a few months back that passion is more important than day jobs (screw the Porsche; I'll buy a bicycle). I like to code stuff that people use. So code I do. Have a couple of iOS projects in active development, with a few weeks to go before a submission to the big A.

    Games I have never done, but what led me to PixelWave is my foolish acceptance of a challenge by a couple of local friends. And now I'm stuck. We are opening the iOS programming section of a local college as well as a spinoff game dev company that will provide graduates with an internship position. I will develop the curriculum, teach (in Chinese... poor them...), and, after 6 months of torture, will lead them into the fray of things, splitting them up into teams and manage, and feed them whatever will help feed their creativity (and telling them that we do not hire anyone guilty of copying anything; it's got to look ugly but play good before it's even considered; am I unrealistic?).

    I had opted for cocos2d when I caught a newsfed item about PX. And I was so relieved to learn about it. ActionScript books are cheap over here; tens of titles in the bookstores; a 10:1 ratio over iOS books, and AS has been around for much longer. So the odds are that the terminology and class hierarchy will be familiar to some, which will help me with the teaching. And now I'm all good.

    Thanks, oz. Much appreciated. And more news apace.
    Alex

  • oztuneoztune March 2011
    Posts: 177
    Alex, I am excited about the prospect of students learning ios development with the help of Pixelwave :)

    Oz
    Pixelwave team
    // Founder
  • AlexAlex March 2011
    Posts: 79
    ... please don't tell them that I'm studying PixelWave :) actually, I too am excited.
    A.

  • LordKuragariLordKuragari March 2011
    Posts: 1

    Hey,

    Im Justin Loudermilk. I am a physics student at the University of Washington. I have been messing around with flixel/flashpunk for awhile. Nothing worth releasing as of yet mostly because school gets in my way. I have never made anything on the iOS so im really excited about this.

    -J

  • SimianLogicSimianLogic March 2011
    Posts: 10

    Howdy all,

    I'm Will Hankinson. I've been doing indie flash games for a few years under the name SimianLogic. I have gobs of experience with flash, flex, ruby, mysql, and now redis. By day, I'm currently the lead developer on Crowdstar's ItGirl (1,000,000 dau strong). By night, I tinker with whatever catches my fancy--currently finishing up a puzzle game that I plan to simultaneously release on facebook, the broader web, and the iPhone all at the same time.

    I don't have as much time to tinker any more, so I'm always looking for ways to get my flash content onto other devices. I've tried outsourcing (fail) and openFrameworks (current project) so far, but I wouldn't say I've "cracked" the porting process. We're also pushing hard into mobile at work, but we have a ton of flash devs and not a lot of C++/Obj-C experience.

    Until I finish my current project, I'll mostly be involved at the "play with the new toy" level. I never really liked Box2D that much, so I'll probably start by porting my engine of choice (APE / Actionscript Physics Engine) over to the framework just to play with.

    Thanks! -Will

  • oztuneoztune March 2011
    Posts: 177

    I think that APE was actually ported to C++ a while back... should make your job a bit easier since C++ works directly on the iPhone.

    ...and speaking of physics engines, if you've ever heard of the Fisix engine, that was me :)

    Pixelwave team
    // Founder
  • SimianLogicSimianLogic March 2011
    Posts: 10

    Yep, I already modified the SDL port to work with OpenFrameworks. Considering I'm absolutely terrible with Obj-C at the moment (from lack of use), I would do it more as an exercise to port the C++ code over to Obj-C and get more familiar with the language.

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