Articles
From Pixelwave
Articles to excite, inspire, and take your breath away.
Or at least teach you something.
- GENERAL
- Official Manual - An in-depth look at the framework we call Pixelwave.
- FAQ - Common questions and the sensible answers they demand.
- GETTING STARTED
- Introduction to Pixelwave - Learn what Pixelwave is all about in 5 minutes
- Setting up Pixelwave - A guide for downloading and setting Pixelwave on your system.
- Quick code samples - To give you a quick taste of Pixelwave.
- BASICS
- Your first project - Start simple. Go through the process of starting a new project and making things move on the screen.
- Using Box2D with Pixelwave - How to quickly integrate the Box2D physics engine with your projects.
- Bare bones project - Learn what you need to know to create a Pixelwave project from scratch without the pre-made Xcode templates.
- Pixelwave for Flash developers - (Coming soon) Leverage your knowledge of Flash to quickly start using Pixelwave effectively.
- PIXELKIT
- PixelKit Particles Manual - Learn what the particle engine is all about
- Getting started with particles - A beginner's tutorial to the particle engine
- MISC
- Cool tools - Awesome 3rd party tools to make your life easier and your app more awesome.
- TECHNICAL
- Useful Code Snippets - A collection of code snippets for performing common tasks.
- Working with retina graphics - (Coming soon)
- Texture best practices - (Coming)
- Pixelwave optimization tips - (Coming)
- Working with multi-touch - (Coming)
This section is currently under construction and will be updated soon.
- This page was last modified on 5 October 2011, at 17:30.